websocket chat with floID
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websocket_chatExample/index.html
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websocket_chatExample/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>WebSocket Test</title>
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<style type="text/css">
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body {
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background-color: #789; margin: 0;
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padding: 0; font: 14px Helvetica, Arial, sans-serif;
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}
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div.content {
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width: 800px; margin: 2em auto; padding: 20px 50px;
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background-color: #fff; border-radius: 1em;
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}
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#messages {
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border: 2px solid #fec; border-radius: 1em;
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height: 10em; overflow: scroll; padding: 0.5em 1em;
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}
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a:link, a:visited { color: #69c; text-decoration: none; }
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@media (max-width: 700px) {
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body { background-color: #fff; }
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div.content {
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width: auto; margin: 0 auto; border-radius: 0;
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padding: 1em;
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}
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}
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</style>
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<script language="javascript" type="text/javascript">
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var rooms = [];
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var ws = new WebSocket('ws://' + location.host + '/ws');
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if (!window.console) { window.console = { log: function() {} } };
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ws.onopen = function(ev) { console.log(ev); };
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ws.onerror = function(ev) { console.log(ev); };
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ws.onclose = function(ev) { console.log(ev); };
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ws.onmessage = function(ev) {
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console.log(ev);
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var div = document.createElement('div');
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div.innerHTML = ev.data;
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document.getElementById('messages').appendChild(div);
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};
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window.onload = function() {
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document.getElementById('send_button').onclick = function(ev) {
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var msg = document.getElementById('send_input').value;
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document.getElementById('send_input').value = '';
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ws.send(msg);
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};
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document.getElementById('send_input').onkeypress = function(ev) {
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if (ev.keyCode == 13 || ev.which == 13) {
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document.getElementById('send_button').click();
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}
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};
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};
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</script>
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</head>
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<body>
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<div class="content">
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<h1>Websocket PubSub Demonstration</h1>
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<p>
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This page demonstrates how Mongoose could be used to implement
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<a href="http://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pattern">
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publish–subscribe pattern</a>. Open this page in several browser
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windows. Each window initiates persistent
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<a href="http://en.wikipedia.org/wiki/WebSocket">WebSocket</a>
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connection with the server, making each browser window a websocket client.
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Send messages, and see messages sent by other clients.
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</p>
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<div id="messages">
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</div>
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<p>
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<input type="text" id="send_input" />
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<button id="send_button">Send Message</button>
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</p>
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</div>
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</body>
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</html>
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16548
websocket_chatExample/mongoose.c
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16548
websocket_chatExample/mongoose.c
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File diff suppressed because it is too large
Load Diff
6684
websocket_chatExample/mongoose.h
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6684
websocket_chatExample/mongoose.h
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File diff suppressed because it is too large
Load Diff
BIN
websocket_chatExample/websocket_chat
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websocket_chatExample/websocket_chat
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websocket_chatExample/websocket_chat.c
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websocket_chatExample/websocket_chat.c
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/*
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* Copyright (c) 2014 Cesanta Software Limited
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* All rights reserved
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*/
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#include "mongoose.h"
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static sig_atomic_t s_signal_received = 0;
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static const char *s_http_port = "8000";
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static struct mg_serve_http_opts s_http_server_opts;
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static void signal_handler(int sig_num) {
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signal(sig_num, signal_handler); // Reinstantiate signal handler
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s_signal_received = sig_num;
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}
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static int is_websocket(const struct mg_connection *nc) {
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return nc->flags & MG_F_IS_WEBSOCKET;
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}
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static void broadcast(struct mg_connection *nc, const struct mg_str msg) {
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struct mg_connection *c;
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char buf[500];
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char addr[32];
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mg_sock_addr_to_str(&nc->sa, addr, sizeof(addr),
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MG_SOCK_STRINGIFY_IP | MG_SOCK_STRINGIFY_PORT);
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snprintf(buf, sizeof(buf), "%s %.*s", addr, (int) msg.len, msg.p);
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printf("%s\n", buf); /* Local echo. */
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for (c = mg_next(nc->mgr, NULL); c != NULL; c = mg_next(nc->mgr, c)) {
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if (c == nc) continue; /* Don't send to the sender. */
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mg_send_websocket_frame(c, WEBSOCKET_OP_TEXT, buf, strlen(buf));
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}
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}
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void unicast(struct mg_connection *nc, const struct mg_str msg) {
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struct mg_connection *c;
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char tmp[5000];
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char buf[5000];
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char addr[32];
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char *recipient;
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char *actual_msg;
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mg_sock_addr_to_str(&nc->sa, addr, sizeof(addr),
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MG_SOCK_STRINGIFY_IP | MG_SOCK_STRINGIFY_PORT);
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//strcpy(tmp,msg.p);
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snprintf(tmp, sizeof(tmp), "%.*s",(int)msg.len, msg.p);
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printf("%s",tmp);
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recipient = strtok(tmp," ");
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actual_msg = strtok(NULL,"\0");
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printf("%s<%s\n",recipient,actual_msg);
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snprintf(buf, sizeof(buf), "%s:%.*s", nc->floID,(int)strlen(actual_msg), actual_msg);
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printf("%s<-%s\n",recipient, buf); /* Local echo. */
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for (c = mg_next(nc->mgr, NULL); c != NULL; c = mg_next(nc->mgr, c)) {
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if (!strcmp(c->floID,recipient)) /* Send to receiver */
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mg_send_websocket_frame(c, WEBSOCKET_OP_TEXT, buf, strlen(buf));
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}
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}
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static void ev_handler(struct mg_connection *nc, int ev, void *ev_data) {
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switch (ev) {
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case MG_EV_WEBSOCKET_HANDSHAKE_DONE: {
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/* New websocket connection. Tell everybody. */
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//broadcast(nc, mg_mk_str("++ joined"));
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break;
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}
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case MG_EV_WEBSOCKET_FRAME: {
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struct websocket_message *wm = (struct websocket_message *) ev_data;
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/* New websocket message. Tell everybody. */
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struct mg_str d = {(char *) wm->data, wm->size};
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if (d.p[0] == '$'){
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strcpy(nc->floID,&d.p[1]);
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}
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else{
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unicast(nc, d);
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}
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break;
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}
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case MG_EV_HTTP_REQUEST: {
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mg_serve_http(nc, (struct http_message *) ev_data, s_http_server_opts);
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break;
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}
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case MG_EV_CLOSE: {
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/* Disconnect. Tell everybody. */
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if (is_websocket(nc)) {
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//broadcast(nc, mg_mk_str("-- left"));
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}
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break;
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}
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}
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}
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int main(void) {
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struct mg_mgr mgr;
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struct mg_connection *nc;
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signal(SIGTERM, signal_handler);
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signal(SIGINT, signal_handler);
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setvbuf(stdout, NULL, _IOLBF, 0);
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setvbuf(stderr, NULL, _IOLBF, 0);
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mg_mgr_init(&mgr, NULL);
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nc = mg_bind(&mgr, s_http_port, ev_handler);
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mg_set_protocol_http_websocket(nc);
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s_http_server_opts.document_root = "."; // Serve current directory
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s_http_server_opts.enable_directory_listing = "yes";
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printf("Started on port %s\n", s_http_port);
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while (s_signal_received == 0) {
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mg_mgr_poll(&mgr, 200);
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}
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mg_mgr_free(&mgr);
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return 0;
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}
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