refactor and comments/explanation.
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@ -1982,18 +1982,18 @@ Script.array = function(value) {
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Script.prototype.removeData = function removeData(data) {
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var total = 0;
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var op, sig, raw, i, a, b;
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var opcode, sig, raw, i, a, b;
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if (!this.raw)
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return this.removeDataFast(data);
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// We need to reserialize
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// the signature as minimaldata.
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op = data.op;
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delete data.op;
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opcode = data.opcode;
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delete data.opcode;
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sig = Script.encode([data]);
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if (op != null)
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utils.hidden(data, 'op', op);
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if (opcode != null)
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data.opcode = opcode;
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raw = this.encode();
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@ -2080,7 +2080,7 @@ Script.checkMinimal = function checkMinimal(value, flags) {
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if (!(flags & constants.flags.VERIFY_MINIMALDATA))
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return true;
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if (value.op == null)
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if (value.opcode == null)
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return true;
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if (value.length === 1 && value[0] >= 1 && value[0] <= 16)
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@ -2090,13 +2090,13 @@ Script.checkMinimal = function checkMinimal(value, flags) {
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return false;
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if (value.length <= 75)
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return value.op === value.length;
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return value.opcode === value.length;
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if (value.length <= 255)
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return value.op === opcodes.OP_PUSHDATA1;
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return value.opcode === opcodes.OP_PUSHDATA1;
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if (value.length <= 65535)
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return value.op === opcodes.OP_PUSHDATA2;
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return value.opcode === opcodes.OP_PUSHDATA2;
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return true;
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};
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@ -4040,16 +4040,6 @@ Script.fromRaw = function fromRaw(data, enc) {
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* @returns {Array} Script code.
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*/
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Script.isBadPush = function isBadPush(op) {
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if (Buffer.isBuffer(op))
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return false;
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if (op >= 0x01 && op <= 0x4b)
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return true;
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if (op >= opcodes.OP_PUSHDATA1 && op <= opcodes.OP_PUSHDATA4)
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return true;
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return false;
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};
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Script.decode = function decode(buf) {
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var code = [];
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var p = new BufferReader(buf, true);
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@ -4068,7 +4058,7 @@ Script.decode = function decode(buf) {
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continue;
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}
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data = p.readBytes(op);
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utils.hidden(data, 'op', op);
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data.opcode = op;
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code.push(data);
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} else if (op === opcodes.OP_PUSHDATA1) {
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if (p.left() < 1) {
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@ -4086,7 +4076,7 @@ Script.decode = function decode(buf) {
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continue;
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}
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data = p.readBytes(size);
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utils.hidden(data, 'op', op);
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data.opcode = op;
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code.push(data);
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} else if (op === opcodes.OP_PUSHDATA2) {
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if (p.left() < 2) {
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@ -4105,7 +4095,7 @@ Script.decode = function decode(buf) {
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continue;
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}
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data = p.readBytes(size);
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utils.hidden(data, 'op', op);
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data.opcode = op;
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code.push(data);
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} else if (op === opcodes.OP_PUSHDATA4) {
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if (p.left() < 4) {
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@ -4126,7 +4116,7 @@ Script.decode = function decode(buf) {
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continue;
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}
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data = p.readBytes(size);
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utils.hidden(data, 'op', op);
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data.opcode = op;
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code.push(data);
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} else {
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code.push(op);
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@ -4136,7 +4126,6 @@ Script.decode = function decode(buf) {
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return code;
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};
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/**
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* Encode and serialize script code. This will _not_
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* include the varint size at the start. This will
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@ -4162,19 +4151,19 @@ Script.encode = function encode(code, writer) {
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if (Buffer.isBuffer(op)) {
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// Check for nonstandard pushdatas that
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// may have been decoded from before.
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if (op.op != null) {
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if (op.op <= 0x4b) {
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if (op.opcode != null) {
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if (op.opcode <= 0x4b) {
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p.writeU8(op.length);
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p.writeBytes(op);
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} else if (op.op === opcodes.OP_PUSHDATA1) {
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} else if (op.opcode === opcodes.OP_PUSHDATA1) {
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p.writeU8(opcodes.OP_PUSHDATA1);
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p.writeU8(op.length);
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p.writeBytes(op);
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} else if (op.op === opcodes.OP_PUSHDATA2) {
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} else if (op.opcode === opcodes.OP_PUSHDATA2) {
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p.writeU8(opcodes.OP_PUSHDATA2);
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p.writeU16(op.length);
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p.writeBytes(op);
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} else if (op.op === opcodes.OP_PUSHDATA4) {
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} else if (op.opcode === opcodes.OP_PUSHDATA4) {
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p.writeU8(opcodes.OP_PUSHDATA4);
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p.writeU32(op.length);
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p.writeBytes(op);
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@ -4230,6 +4219,47 @@ Script.encode = function encode(code, writer) {
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return p;
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};
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/**
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* Determine whether GetOp2 should fail
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* on a given op due to a bad push (either
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* not enough size bytes after a PUSHDATA,
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* or not enough data after the size.
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*
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* If bitcoind comes across a bad push, it
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* will return an invalid opcode. The problem
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* is bitcoind parses scripts _as_ they are
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* executing, which can be slow for us because
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* now every function that needs to test the
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* script needs to parse the raw data. It's
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* also impossible to read a script
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* _backwards_ making testing for things like
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* multisig outputs even more difficult.
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*
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* If BCoin comes accross a bad push in its
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* initial parsing, it simply will _not
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* consider the pushdata to be a pushdata_
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* but just another opcode in the code array
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* (all of the data after the pushdata op
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* will also be considered opcodes rather
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* than data). This function checks to see
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* if an op is a direct push, or PUSHDATA1
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* to PUSHDATA4 -- these opcodes cannot
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* exist in the code array of valid parsed
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* scripts.
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* @param {Number|Buffer} op
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* @returns {Boolean}
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*/
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Script.isBadPush = function isBadPush(op) {
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if (Buffer.isBuffer(op))
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return false;
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if (op >= 0x01 && op <= 0x4b)
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return true;
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if (op >= opcodes.OP_PUSHDATA1 && op <= opcodes.OP_PUSHDATA4)
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return true;
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return false;
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};
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/**
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* Test an object to see if it is a Script.
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* @param {Object} obj
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