lock: remove nonsense from mutex.
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@ -24,12 +24,10 @@ function Lock(named) {
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this.named = named === true;
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this.jobs = [];
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this.waiting = [];
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this.busy = false;
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this.destroyed = false;
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this.map = Object.create(null);
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this.pending = 0;
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this.current = null;
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this.unlocker = this.unlock.bind(this);
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@ -76,19 +74,6 @@ Lock.prototype.hasPending = function hasPending(name) {
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return this.map[name] > 0;
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};
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/**
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* Test whether the lock is
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* busy with a named job.
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* @returns {Boolean}
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*/
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Lock.prototype.isBusy = function isBusy() {
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assert(this.named, 'Must use named jobs.');
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if (this.current)
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return true;
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return this.pending > 0;
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};
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/**
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* Lock the parent object and all its methods
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* which use the lock. Begin to queue calls.
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@ -124,7 +109,6 @@ Lock.prototype.lock = function lock(arg1, arg2) {
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if (!this.map[name])
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this.map[name] = 0;
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this.map[name]++;
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this.pending++;
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}
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return new Promise(function(resolve, reject) {
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self.jobs.push(new Job(resolve, reject, name));
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@ -150,11 +134,8 @@ Lock.prototype.unlock = function unlock() {
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this.busy = false;
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this.current = null;
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if (this.jobs.length === 0) {
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assert(this.pending === 0);
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this.drain();
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if (this.jobs.length === 0)
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return;
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}
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assert(!this.destroyed);
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@ -164,10 +145,6 @@ Lock.prototype.unlock = function unlock() {
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assert(this.map[job.name] > 0);
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if (--this.map[job.name] === 0)
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delete this.map[job.name];
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this.pending--;
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} else {
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if (this.pending === 0)
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this.drain();
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}
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this.busy = true;
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@ -176,50 +153,6 @@ Lock.prototype.unlock = function unlock() {
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job.resolve(this.unlocker);
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};
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/**
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* Wait for a drain (empty queue).
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* @returns {Promise}
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*/
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Lock.prototype.wait = function wait() {
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var self = this;
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assert(this.named, 'Must use named jobs.');
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if (this.destroyed)
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return Promise.reject(new Error('Lock is destroyed.'));
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if (!this.isBusy()) {
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assert(this.waiting.length === 0);
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return Promise.resolve();
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}
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return new Promise(function(resolve, reject) {
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self.waiting.push(new Job(resolve, reject, null));
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});
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};
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/**
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* Notify drainers that the queue has emptied.
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* @private
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*/
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Lock.prototype.drain = function drain() {
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var i, jobs, job;
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if (this.waiting.length === 0)
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return;
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jobs = this.waiting.slice();
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this.waiting.length = 0;
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for (i = 0; i < jobs.length; i++) {
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job = jobs[i];
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job.resolve();
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}
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};
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/**
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* Destroy the lock. Purge all pending calls.
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*/
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@ -237,22 +170,12 @@ Lock.prototype.destroy = function destroy() {
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this.busy = false;
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this.jobs.length = 0;
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this.map = Object.create(null);
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this.pending = 0;
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this.current = null;
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for (i = 0; i < jobs.length; i++) {
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job = jobs[i];
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job.reject(err);
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}
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jobs = this.waiting.slice();
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this.waiting.length = 0;
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for (i = 0; i < jobs.length; i++) {
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job = jobs[i];
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job.reject(err);
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}
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};
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/**
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@ -284,7 +207,8 @@ MappedLock.create = function create() {
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};
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/**
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* Test whether the lock has a pending job by name.
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* Test whether the lock has a pending
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* job or a job in progress (by name).
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* @param {String} name
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* @returns {Boolean}
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*/
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@ -294,12 +218,14 @@ MappedLock.prototype.has = function has(name) {
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};
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/**
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* Test whether the lock is busy .
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* Test whether the lock has
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* a pending job by name.
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* @param {String} name
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* @returns {Boolean}
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*/
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MappedLock.prototype.isBusy = function isBusy() {
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return this.busy;
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MappedLock.prototype.hasPending = function hasPending(name) {
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return this.jobs[name] != null;
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};
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/**
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