locker: revert to old drain behavior.
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@ -1161,7 +1161,7 @@ Chain.prototype.onDrain = function onDrain() {
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*/
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Chain.prototype.isBusy = function isBusy() {
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return this.locker.busy;
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return this.locker.isBusy();
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};
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/**
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@ -1071,7 +1071,7 @@ Pool.prototype.handleBlock = co(function* handleBlock(block, peer) {
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+ ' ts=%s height=%d highest=%d progress=%s'
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+ ' blocks=%d orphans=%d active=%d'
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+ ' queue=%d target=%s peers=%d'
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+ ' jobs=%d',
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+ ' pending=%d jobs=%d',
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util.date(block.ts),
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this.chain.height,
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this.chain.bestHeight,
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@ -1082,6 +1082,7 @@ Pool.prototype.handleBlock = co(function* handleBlock(block, peer) {
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peer.queueBlock.size,
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block.bits,
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this.peers.size(),
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this.chain.locker.pending,
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this.chain.locker.jobs.length);
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}
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@ -29,6 +29,7 @@ function Locker(named) {
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this.destroyed = false;
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this.map = {};
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this.pending = 0;
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this.current = null;
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this.unlocker = this.unlock.bind(this);
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@ -75,6 +76,19 @@ Locker.prototype.hasPending = function hasPending(name) {
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return this.map[name] > 0;
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};
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/**
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* Test whether the locker is
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* busy with a named job.
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* @returns {Boolean}
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*/
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Locker.prototype.isBusy = function isBusy() {
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assert(this.named, 'Must use named jobs.');
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if (this.current)
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return true;
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return this.pending > 0;
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};
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/**
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* Lock the parent object and all its methods
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* which use the locker. Begin to queue calls.
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@ -110,6 +124,7 @@ Locker.prototype.lock = function lock(arg1, arg2) {
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if (!this.map[name])
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this.map[name] = 0;
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this.map[name]++;
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this.pending++;
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}
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return new Promise(function(resolve, reject) {
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self.jobs.push(new Job(resolve, reject, name));
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@ -136,6 +151,7 @@ Locker.prototype.unlock = function unlock() {
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this.current = null;
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if (this.jobs.length === 0) {
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assert(this.pending === 0);
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this.drain();
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return;
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}
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@ -148,6 +164,10 @@ Locker.prototype.unlock = function unlock() {
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assert(this.map[job.name] > 0);
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if (--this.map[job.name] === 0)
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delete this.map[job.name];
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this.pending--;
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} else {
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if (this.pending === 0)
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this.drain();
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}
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this.busy = true;
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@ -164,10 +184,12 @@ Locker.prototype.unlock = function unlock() {
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Locker.prototype.wait = function wait() {
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var self = this;
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assert(this.named, 'Must use named jobs.');
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if (this.destroyed)
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return Promise.reject(new Error('Locker is destroyed.'));
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if (!this.busy) {
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if (!this.isBusy()) {
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assert(this.waiting.length === 0);
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return Promise.resolve();
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}
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@ -206,11 +228,17 @@ Locker.prototype.destroy = function destroy() {
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var err = new Error('Locker was destroyed.');
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var i, jobs, job;
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assert(!this.destroyed, 'Locker is already destroyed.');
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this.destroyed = true;
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jobs = this.jobs.slice();
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this.busy = false;
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this.jobs.length = 0;
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this.map = {};
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this.pending = 0;
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this.current = null;
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for (i = 0; i < jobs.length; i++) {
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job = jobs[i];
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@ -265,6 +293,15 @@ MappedLock.prototype.has = function has(name) {
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return this.busy[name] === true;
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};
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/**
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* Test whether the locker is busy .
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* @returns {Boolean}
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*/
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MappedLock.prototype.isBusy = function isBusy() {
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return this.busy;
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};
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/**
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* Lock the parent object and all its methods
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* which use the locker with a specified key.
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@ -346,9 +383,12 @@ MappedLock.prototype.destroy = function destroy() {
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var keys = Object.keys(map);
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var i, j, key, jobs, job;
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assert(!this.destroyed, 'Locker is already destroyed.');
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this.destroyed = true;
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this.jobs = {};
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this.busy = {};
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for (i = 0; i < keys.length; i++) {
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key = keys[i];
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