always duplicate objects.
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@ -29,9 +29,6 @@ var assert = utils.assert;
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*/
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function Coin(options) {
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if (options instanceof Coin)
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return options;
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if (!(this instanceof Coin))
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return new Coin(options);
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@ -85,8 +82,6 @@ Coin.prototype.fromOptions = function fromOptions(options) {
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*/
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Coin.fromOptions = function fromOptions(options) {
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if (options instanceof Coin)
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return options;
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return new Coin().fromOptions(options);
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};
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@ -32,9 +32,6 @@ var ScriptError = bcoin.errors.ScriptError;
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*/
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function Witness(options) {
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if (options instanceof Witness)
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return options;
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if (!(this instanceof Witness))
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return new Witness(options);
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@ -1090,9 +1087,6 @@ Stack.isStack = function isStack(obj) {
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*/
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function Script(options) {
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if (options instanceof Script)
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return options;
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if (!(this instanceof Script))
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return new Script(options);
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@ -1156,8 +1150,6 @@ Script.prototype.fromOptions = function fromOptions(options) {
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*/
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Script.fromOptions = function fromOptions(options) {
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if (options instanceof Script)
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return options;
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return new Script().fromOptions(options);
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};
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@ -166,39 +166,7 @@ TX.fromOptions = function fromOptions(options) {
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*/
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TX.prototype.clone = function clone() {
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var copy = new TX();
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var i, input, output;
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copy.ts = this.ts;
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copy.block = this.block;
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copy.index = this.index;
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copy.height = this.height;
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copy.version = this.version;
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copy.flag = this.flag;
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for (i = 0; i < this.inputs.length; i++) {
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input = new bcoin.input();
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input.prevout = new bcoin.outpoint();
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input.prevout.hash = this.inputs[i].prevout.hash;
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input.prevout.index = this.inputs[i].prevout.index;
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input.coin = this.inputs[i].coin;
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input.script = this.inputs[i].script;
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input.witness = this.inputs[i].witness;
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input.sequence = this.inputs[i].sequence;
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copy.inputs.push(input);
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}
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for (i = 0; i < this.outputs.length; i++) {
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output = new bcoin.output();
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output.value = this.outputs[i].value;
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output.script = this.outputs[i].script;
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copy.outputs.push(output);
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}
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copy.locktime = this.locktime;
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return copy;
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return new TX(this);
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};
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/**
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