fcoin/lib/protocol/network.js
2016-10-02 23:24:11 -07:00

232 lines
4.7 KiB
JavaScript

/*!
* network.js - network object for bcoin
* Copyright (c) 2014-2015, Fedor Indutny (MIT License)
* Copyright (c) 2014-2016, Christopher Jeffrey (MIT License).
* https://github.com/bcoin-org/bcoin
*/
'use strict';
var assert = require('assert');
var networks = require('./networks');
/**
* Represents a network.
* @exports Network
* @constructor
* @param {Object|NetworkType} options - See {@link module:network}.
*/
function Network(options) {
if (!(this instanceof Network))
return new Network(options);
assert(!Network[options.type], 'Cannot create two networks.');
this.type = options.type;
this.height = -1;
this.seeds = options.seeds;
this.magic = options.magic;
this.port = options.port;
this.alertKey = options.alertKey;
this.checkpoints = options.checkpoints;
this.halvingInterval = options.halvingInterval;
this.genesis = options.genesis;
this.genesisBlock = options.genesisBlock;
this.pow = options.pow;
this.block = options.block;
this.witness = options.witness;
this.oldWitness = options.oldWitness;
this.activationThreshold = options.activationThreshold;
this.minerWindow = options.minerWindow;
this.deployments = options.deployments;
this.keyPrefix = options.keyPrefix;
this.addressPrefix = options.addressPrefix;
this.requireStandard = options.requireStandard;
this.rpcPort = options.rpcPort;
this.minRelay = options.minRelay;
this.feeRate = options.feeRate;
this.selfConnect = options.selfConnect;
this.requestMempool = options.requestMempool;
this.batchSize = options.batchSize;
}
/**
* Default network.
* @type {Network}
*/
Network.primary = null;
/**
* Default network type.
* @type {String}
*/
Network.type = null;
/*
* Networks (to avoid hash table mode).
*/
Network.main = null;
Network.testnet = null;
Network.regtest = null;
Network.segnet3 = null;
Network.segnet4 = null;
Network.simnet = null;
/**
* Update the height of the network.
* @param {Number} height
*/
Network.prototype.updateHeight = function updateHeight(height) {
this.height = height;
};
/**
* Determine how many blocks to request
* based on current height of the chain.
* @param {Number} height
* @returns {Number}
*/
Network.prototype.getBatchSize = function getBatchSize(height) {
var batch = this.batchSize;
var last = batch.length - 1;
var i;
for (i = 0; i < last; i++) {
if (height <= batch[i][0])
return batch[i][1];
}
return batch[last][0];
};
/**
* Create a network. Get existing network if possible.
* @param {NetworkType|Object} options
* @returns {Network}
*/
Network.create = function create(options) {
var network;
if (typeof options === 'string')
options = networks[options];
assert(options, 'Unknown network.');
if (Network[options.type])
return Network[options.type];
network = new Network(options);
Network[network.type] = network;
if (!Network.primary)
Network.primary = network;
return network;
};
/**
* Set the default network. This network will be used
* if nothing is passed as the `network` option for
* certain objects.
* @param {NetworkType} type - Network type.
* @returns {Network}
*/
Network.set = function set(type) {
assert(typeof type === 'string', 'Bad network.');
Network.primary = Network.get(type);
Network.type = type;
return Network.primary;
};
/**
* Get a network with a string or a Network object.
* @param {NetworkType|Network} type - Network type.
* @returns {Network}
*/
Network.get = function get(type) {
if (!type) {
assert(Network.primary, 'No default network.');
return Network.primary;
}
if (type instanceof Network)
return type;
if (typeof type === 'string')
return Network.create(type);
assert(false, 'Unknown network.');
};
/**
* Get a network by its magic number.
* @returns {Network}
*/
Network.fromMagic = function fromMagic(magic) {
var i, type;
for (i = 0; i < networks.types.length; i++) {
type = networks.types[i];
if (magic === networks[type].magic)
break;
}
assert(i < networks.types.length, 'Network not found.');
return Network.get(type);
};
/**
* Convert the network to a string.
* @returns {String}
*/
Network.prototype.toString = function toString() {
return this.type;
};
/**
* Inspect the network.
* @returns {String}
*/
Network.prototype.inspect = function inspect() {
return '<Network: ' + this.type + '>';
};
/**
* Test an object to see if it is a Network.
* @param {Object} obj
* @returns {Boolean}
*/
Network.isNetwork = function isNetwork(obj) {
return obj
&& typeof obj.getMinRelay === 'function'
&& typeof obj.genesisBlock === 'string'
&& typeof obj.pow === 'object';
};
/*
* Set initial network.
*/
Network.set(process.env.BCOIN_NETWORK || 'main');
/*
* Expose
*/
module.exports = Network;