fcoin/lib/utils/locker.js
2016-09-22 02:54:56 -07:00

286 lines
5.7 KiB
JavaScript

/*!
* locker.js - lock and queue for bcoin
* Copyright (c) 2014-2015, Fedor Indutny (MIT License)
* Copyright (c) 2014-2016, Christopher Jeffrey (MIT License).
* https://github.com/bcoin-org/bcoin
*/
'use strict';
var EventEmitter = require('events').EventEmitter;
var utils = require('../utils/utils');
var assert = utils.assert;
/**
* Represents a mutex lock for locking asynchronous object methods.
* @exports Locker
* @constructor
* @param {Function} parent - Parent object.
* @param {Function?} add - `add` method (whichever method is queuing data).
*/
function Locker(parent, add) {
if (!(this instanceof Locker))
return Locker.create(parent, add);
EventEmitter.call(this);
this.parent = parent;
this.jobs = [];
this.busy = false;
this.pending = [];
this.pendingMap = {};
this.add = add;
this._unlock = this.unlock.bind(this);
this._unlocker = this.unlocker.bind(this);
}
utils.inherits(Locker, EventEmitter);
/**
* Create a closure scoped locker.
* @param {Function} parent - Parent object.
* @param {Function?} add
* @returns {Function} Lock method.
*/
Locker.create = function create(parent, add) {
var locker = new Locker(parent, add);
return function lock(func, args, force) {
return locker.lock(func, args, force);
};
};
/**
* Test whether the locker has a pending
* object by key (usually a {@link Hash}).
* @param {Hash|String} key
* @returns {Boolean}
*/
Locker.prototype.hasPending = function hasPending(key) {
return this.pendingMap[key] === true;
};
/**
* Lock the parent object and all its methods
* which use the locker. Begin to queue calls.
* @param {Boolean?} force - Bypass the lock.
* @returns {Promise->Function} Unlocker - must be
* called once the method finishes executing in order
* to resolve the queue.
*/
Locker.prototype.lock = function lock(arg1, arg2) {
var self = this;
var force, object;
if (this.add) {
object = arg1;
force = arg2;
} else {
force = arg1;
}
if (force) {
assert(this.busy);
return new Promise(nop);
}
if (this.busy) {
return new Promise(function(resolve, reject) {
if (object) {
self.pending.push(object);
self.pendingMap[object.hash('hex')] = true;
}
self.jobs.push([resolve, object]);
});
}
this.busy = true;
return new Promise(this._unlock);
};
/**
* Unlock callback to resolve a promise.
* @param {Function} resolve
* @param {Function} reject
*/
Locker.prototype.unlock = function unlock(resolve, reject) {
resolve(this._unlocker);
};
/**
* The actual unlock callback.
* @private
*/
Locker.prototype.unlocker = function unlocker() {
var item, resolve, object;
this.busy = false;
if (this.pending.length === 0)
this.emit('drain');
if (this.jobs.length === 0)
return;
item = this.jobs.shift();
resolve = item[0];
object = item[1];
if (object) {
assert(object === this.pending.shift());
delete this.pendingMap[object.hash('hex')];
}
this.busy = true;
resolve(this._unlocker);
};
/**
* Destroy the locker. Purge all pending calls.
*/
Locker.prototype.destroy = function destroy() {
this.pending.length = 0;
this.pendingMap = {};
this.jobs.length = 0;
};
/**
* Wait for a drain (empty queue).
* @returns {Promise}
*/
Locker.prototype.onDrain = function onDrain() {
var self = this;
assert(this.add, 'Cannot wait for drain without add method.');
return new Promise(function(resolve, reject) {
if (self.pending.length === 0)
return resolve();
self.once('drain', resolve);
});
};
/**
* Represents a mutex lock for locking asynchronous object methods.
* Locks methods according to passed-in key.
* @exports MappedLock
* @constructor
* @param {Function} parent - Parent object.
*/
function MappedLock(parent) {
if (!(this instanceof MappedLock))
return MappedLock.create(parent);
this.parent = parent;
this.jobs = {};
this.busy = {};
}
/**
* Create a closure scoped locker.
* @param {Function} parent - Parent object.
* @returns {Function} Lock method.
*/
MappedLock.create = function create(parent) {
var locker = new MappedLock(parent);
return function lock(key, func, args, force) {
return locker.lock(key, func, args, force);
};
};
/**
* Lock the parent object and all its methods
* which use the locker with a specified key.
* Begin to queue calls.
* @param {String|Number} key
* @param {Function} func - The method being called.
* @param {Array} args - Arguments passed to the method.
* @param {Boolean?} force - Force a call.
* @returns {Function} Unlocker - must be
* called once the method finishes executing in order
* to resolve the queue.
*/
MappedLock.prototype.lock = function lock(key, force) {
var self = this;
if (force || key == null) {
assert(key == null || this.busy[key]);
return new Promise(nop);
}
if (this.busy[key]) {
return new Promise(function(resolve, reject) {
if (!self.jobs[key])
self.jobs[key] = [];
self.jobs[key].push(resolve);
});
}
this.busy[key] = true;
return new Promise(function(resolve, reject) {
resolve(self.unlock(key));
});
};
/**
* Create an unlock callback.
* @private
* @param {String} key
* @returns {Function} Unlocker.
*/
MappedLock.prototype.unlock = function unlock(key) {
var self = this;
return function unlock() {
var jobs = self.jobs[key];
var resolve;
delete self.busy[key];
if (!jobs)
return;
resolve = jobs.shift();
assert(resolve);
if (jobs.length === 0)
delete self.jobs[key];
self.busy[key] = true;
resolve(unlock);
};
};
/*
* Helpers
*/
function nop(resolve, reject) {
resolve(utils.nop);
}
/*
* Expose
*/
exports = Locker;
exports.mapped = MappedLock;
module.exports = exports;