302 lines
5.8 KiB
JavaScript
302 lines
5.8 KiB
JavaScript
/*!
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* locker.js - lock and queue for bcoin
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* Copyright (c) 2014-2015, Fedor Indutny (MIT License)
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* Copyright (c) 2014-2016, Christopher Jeffrey (MIT License).
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* https://github.com/bcoin-org/bcoin
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*/
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'use strict';
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var EventEmitter = require('events').EventEmitter;
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var util = require('../utils/util');
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var assert = require('assert');
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/**
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* Represents a mutex lock for locking asynchronous object methods.
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* @exports Locker
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* @constructor
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* @param {Function?} add - `add` method (whichever method is queuing data).
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*/
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function Locker(add) {
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if (!(this instanceof Locker))
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return Locker.create(add);
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EventEmitter.call(this);
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this.add = add === true;
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this.jobs = [];
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this.busy = false;
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this.destroyed = false;
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this.pending = [];
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this.pendingMap = {};
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this.unlocker = this.unlock.bind(this);
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}
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util.inherits(Locker, EventEmitter);
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/**
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* Create a closure scoped locker.
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* @param {Function?} add
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* @returns {Function} Lock method.
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*/
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Locker.create = function create(add) {
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var locker = new Locker(add);
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return function lock(arg1, arg2) {
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return locker.lock(arg1, arg2);
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};
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};
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/**
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* Test whether the locker has a pending
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* object by key (usually a {@link Hash}).
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* @param {Hash|String} key
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* @returns {Boolean}
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*/
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Locker.prototype.hasPending = function hasPending(key) {
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return this.pendingMap[key] === true;
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};
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/**
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* Lock the parent object and all its methods
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* which use the locker. Begin to queue calls.
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* @param {Boolean?} force - Bypass the lock.
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* @returns {Promise} Returns {Function}, must be
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* called once the method finishes executing in order
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* to resolve the queue.
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*/
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Locker.prototype.lock = function lock(arg1, arg2) {
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var self = this;
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var force, item;
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if (this.add) {
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item = arg1;
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force = arg2;
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} else {
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force = arg1;
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}
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if (this.destroyed)
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return Promise.reject(new Error('Locker is destroyed.'));
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if (force) {
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assert(this.busy);
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return Promise.resolve(util.nop);
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}
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if (this.busy) {
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if (item) {
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this.pending.push(item);
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this.pendingMap[item.hash('hex')] = true;
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}
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return new Promise(function(resolve, reject) {
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self.jobs.push(new Job(resolve, reject, item));
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});
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}
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this.busy = true;
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return Promise.resolve(this.unlocker);
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};
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/**
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* The actual unlock callback.
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* @private
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*/
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Locker.prototype.unlock = function unlock() {
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var job;
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this.busy = false;
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if (this.pending.length === 0)
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this.emit('drain');
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if (this.jobs.length === 0)
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return;
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job = this.jobs.shift();
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if (this.destroyed) {
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job.reject(new Error('Locker was destroyed.'));
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return;
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}
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if (job.item) {
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assert(job.item === this.pending.shift());
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delete this.pendingMap[job.item.hash('hex')];
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}
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this.busy = true;
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job.resolve(this.unlocker);
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};
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/**
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* Destroy the locker. Purge all pending calls.
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*/
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Locker.prototype.destroy = function destroy() {
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this.destroyed = true;
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};
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/**
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* Wait for a drain (empty queue).
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* @returns {Promise}
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*/
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Locker.prototype.onDrain = function onDrain() {
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var self = this;
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assert(this.add, 'Cannot wait for drain without add method.');
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if (this.pending.length === 0)
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return Promise.resolve();
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return new Promise(function(resolve, reject) {
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self.once('drain', resolve);
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});
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};
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/**
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* Represents a mutex lock for locking asynchronous object methods.
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* Locks methods according to passed-in key.
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* @exports MappedLock
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* @constructor
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*/
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function MappedLock() {
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if (!(this instanceof MappedLock))
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return MappedLock.create();
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this.jobs = {};
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this.busy = {};
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this.destroyed = false;
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}
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/**
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* Create a closure scoped locker.
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* @returns {Function} Lock method.
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*/
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MappedLock.create = function create() {
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var locker = new MappedLock();
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return function lock(key, force) {
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return locker.lock(key, force);
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};
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};
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/**
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* Lock the parent object and all its methods
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* which use the locker with a specified key.
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* Begin to queue calls.
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* @param {String|Number} key
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* @param {Function} func - The method being called.
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* @param {Array} args - Arguments passed to the method.
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* @param {Boolean?} force - Force a call.
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* @returns {Function} Unlocker - must be
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* called once the method finishes executing in order
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* to resolve the queue.
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*/
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MappedLock.prototype.lock = function lock(key, force) {
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var self = this;
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if (this.destroyed)
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return Promise.reject(new Error('Locker is destroyed.'));
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if (key == null)
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return Promise.resolve(util.nop);
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if (force) {
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assert(this.busy[key]);
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return Promise.resolve(util.nop);
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}
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if (this.busy[key]) {
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return new Promise(function(resolve, reject) {
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if (!self.jobs[key])
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self.jobs[key] = [];
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self.jobs[key].push(new Job(resolve, reject));
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});
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}
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this.busy[key] = true;
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return Promise.resolve(this.unlock(key));
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};
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/**
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* Create an unlock callback.
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* @private
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* @param {String} key
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* @returns {Function} Unlocker.
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*/
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MappedLock.prototype.unlock = function unlock(key) {
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var self = this;
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return function unlocker() {
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var jobs = self.jobs[key];
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var job;
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delete self.busy[key];
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if (!jobs)
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return;
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job = jobs.shift();
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assert(job);
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if (jobs.length === 0)
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delete self.jobs[key];
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if (self.destroyed) {
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job.reject(new Error('Locker was destroyed.'));
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return;
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}
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self.busy[key] = true;
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job.resolve(unlocker);
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};
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};
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/**
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* Destroy the locker. Purge all pending calls.
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*/
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MappedLock.prototype.destroy = function destroy() {
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this.destroyed = true;
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};
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/**
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* Locker Job
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* @exports Job
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* @constructor
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* @param {Function} resolve
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* @param {Function} reject
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* @param {Object?} item
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*/
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function Job(resolve, reject, item) {
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this.resolve = resolve;
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this.reject = reject;
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this.item = item || null;
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}
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/*
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* Expose
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*/
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exports = Locker;
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exports.Mapped = MappedLock;
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module.exports = exports;
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