190 lines
4.2 KiB
JavaScript
190 lines
4.2 KiB
JavaScript
/*!
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* blockstore/level.js - leveldb blockstore for bcoin
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* Copyright (c) 2019, Braydon Fuller (MIT License).
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* https://github.com/bcoin-org/bcoin
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*/
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'use strict';
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const bdb = require('bdb');
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const fs = require('bfile');
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const AbstractBlockStore = require('./abstract');
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const layout = require('./layout');
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const {types} = require('./common');
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/**
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* LevelDB Block Store
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*
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* @alias module:blockstore:LevelBlockStore
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* @abstract
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*/
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class LevelBlockStore extends AbstractBlockStore {
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/**
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* Create a blockstore that stores blocks in LevelDB.
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* @constructor
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*/
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constructor(options) {
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super();
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this.location = options.location;
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this.db = bdb.create({
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location: this.location,
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cacheSize: options.cacheSize,
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compression: false,
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memory: options.memory
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});
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}
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/**
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* This method ensures that the storage directory exists
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* before opening.
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* @returns {Promise}
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*/
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async ensure() {
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return fs.mkdirp(this.location);
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}
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/**
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* Opens the block storage.
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* @returns {Promise}
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*/
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async open() {
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this.logger.info('Opening LevelBlockStore...');
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await this.db.open();
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await this.db.verify(layout.V.encode(), 'levelblockstore', 0);
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}
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/**
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* Closes the block storage.
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*/
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async close() {
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this.logger.info('Closing LevelBlockStore...');
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await this.db.close();
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}
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/**
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* This method stores block undo coin data in LevelDB.
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* @param {Buffer} hash - The block hash
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* @param {Buffer} data - The block data
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* @returns {Promise}
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*/
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async writeUndo(hash, data) {
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return this.db.put(layout.b.encode(types.UNDO, hash), data);
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}
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/**
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* This method stores block data in LevelDB.
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* @param {Buffer} hash - The block hash
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* @param {Buffer} data - The block data
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* @returns {Promise}
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*/
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async write(hash, data) {
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return this.db.put(layout.b.encode(types.BLOCK, hash), data);
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}
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/**
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* This method will retrieve block undo coin data.
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* @param {Buffer} hash - The block hash
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* @returns {Promise}
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*/
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async readUndo(hash) {
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return this.db.get(layout.b.encode(types.UNDO, hash));
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}
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/**
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* This method will retrieve block data. Smaller portions of the
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* block (e.g. transactions) can be returned using the offset and
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* length arguments. However, the entire block will be read as the
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* data is stored in a key/value database.
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* @param {Buffer} hash - The block hash
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* @param {Number} offset - The offset within the block
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* @param {Number} length - The number of bytes of the data
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* @returns {Promise}
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*/
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async read(hash, offset, length) {
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let raw = await this.db.get(layout.b.encode(types.BLOCK, hash));
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if (offset) {
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if (offset + length > raw.length)
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throw new Error('Out-of-bounds read.');
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raw = raw.slice(offset, offset + length);
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}
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return raw;
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}
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/**
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* This will free resources for storing the block undo coin data.
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* The block data may not be immediately removed from disk, and will
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* be reclaimed during LevelDB compaction.
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* @param {Buffer} hash - The block hash
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* @returns {Promise}
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*/
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async pruneUndo(hash) {
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if (!await this.hasUndo(hash))
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return false;
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await this.db.del(layout.b.encode(types.UNDO, hash));
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return true;
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}
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/**
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* This will free resources for storing the block data. The block
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* data may not be immediately removed from disk, and will be reclaimed
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* during LevelDB compaction.
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* @param {Buffer} hash - The block hash
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* @returns {Promise}
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*/
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async prune(hash) {
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if (!await this.has(hash))
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return false;
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await this.db.del(layout.b.encode(types.BLOCK, hash));
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return true;
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}
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/**
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* This will check if a block undo coin data has been stored
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* and is available.
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* @param {Buffer} hash - The block hash
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* @returns {Promise}
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*/
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async hasUndo(hash) {
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return this.db.has(layout.b.encode(types.UNDO, hash));
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}
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/**
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* This will check if a block has been stored and is available.
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* @param {Buffer} hash - The block hash
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* @returns {Promise}
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*/
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async has(hash) {
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return this.db.has(layout.b.encode(types.BLOCK, hash));
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}
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}
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/*
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* Expose
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*/
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module.exports = LevelBlockStore;
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