fcoin/lib/bcoin/locker.js
2016-07-15 18:20:55 -07:00

140 lines
2.9 KiB
JavaScript

/*!
* locker.js - lock and queue for bcoin
* Copyright (c) 2014-2015, Fedor Indutny (MIT License)
* Copyright (c) 2014-2016, Christopher Jeffrey (MIT License).
* https://github.com/bcoin-org/bcoin
*/
'use strict';
var EventEmitter = require('events').EventEmitter;
var utils = require('./utils');
var assert = utils.assert;
/**
* Represents a mutex lock for locking asynchronous object methods.
* @exports Locker
* @constructor
* @param {Function} parent - Parent constructor.
* @param {Function?} add - `add` method (whichever method is queuing data).
*/
function Locker(parent, add) {
if (!(this instanceof Locker))
return new Locker(parent, add);
EventEmitter.call(this);
this.parent = parent;
this.jobs = [];
this.busy = false;
this.pending = [];
this.pendingMap = {};
this.add = add;
}
utils.inherits(Locker, EventEmitter);
/**
* Test whether the locker has a pending
* object by key (usually a {@link Hash}).
* @param {Hash|String} key
* @returns {Boolean}
*/
Locker.prototype.hasPending = function hasPending(key) {
return this.pendingMap[key] === true;
};
/**
* Lock the parent object and all its methods
* which use the locker. Begin to queue calls.
* @param {Function} func - The method being called.
* @param {Array} args - Arguments passed to the method.
* @param {Boolean?} force - Force a call.
* @returns {Function} Unlocker - must be
* called once the method finishes executing in order
* to resolve the queue.
*/
Locker.prototype.lock = function lock(func, args, force) {
var self = this;
var obj, called;
if (force) {
assert(this.busy);
return function unlock() {
assert(!called);
called = true;
};
}
if (this.busy) {
if (this.add && func === this.add) {
obj = args[0];
this.pending.push(obj);
this.pendingMap[obj.hash('hex')] = true;
}
this.jobs.push([func, args]);
return;
}
this.busy = true;
return function unlock() {
var item, obj;
assert(!called);
called = true;
self.busy = false;
if (self.add && func === self.add) {
if (self.pending.length === 0)
self.emit('drain');
}
if (self.jobs.length === 0)
return;
item = self.jobs.shift();
if (self.add && item[0] === self.add) {
obj = item[1][0];
assert(obj === self.pending.shift());
delete self.pendingMap[obj.hash('hex')];
}
item[0].apply(self.parent, item[1]);
};
};
/**
* Destroy the locker. Purge all pending calls.
*/
Locker.prototype.destroy = function destroy() {
this.pending.length = 0;
this.pendingMap = {};
this.jobs.length = 0;
};
/**
* Wait for a drain (empty queue).
* @param {Function} callback
*/
Locker.prototype.onDrain = function onDrain(callback) {
if (this.pending.length === 0)
return callback();
this.once('drain', callback);
};
/*
* Expose
*/
module.exports = Locker;