168 lines
3.6 KiB
JavaScript
168 lines
3.6 KiB
JavaScript
/*!
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* locker.js - lock and queue for bcoin
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* Copyright (c) 2014-2015, Fedor Indutny (MIT License)
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* Copyright (c) 2014-2016, Christopher Jeffrey (MIT License).
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* https://github.com/indutny/bcoin
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*/
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var EventEmitter = require('events').EventEmitter;
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var utils = require('./utils');
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var assert = utils.assert;
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/**
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* Represents a mutex lock for locking asynchronous object methods.
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* @exports Locker
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* @constructor
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* @param {Function} parent - Parent constructor.
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* @param {Function?} add - `add` method (whichever method is queuing data).
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* @param {Number?} limit - Limit in bytes of data that can be queued.
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*/
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function Locker(parent, add, limit) {
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if (!(this instanceof Locker))
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return Locker(parent, add, limit);
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this.parent = parent;
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this.jobs = [];
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this.busy = false;
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this.pending = [];
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this.pendingMap = {};
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this.pendingSize = 0;
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this.pendingLimit = limit || (20 << 20);
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this.add = add;
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}
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utils.inherits(Locker, EventEmitter);
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/**
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* Test whether the locker has a pending
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* object by key (usually a {@link Hash}).
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* @param {Hash|String} key
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* @returns {Boolean}
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*/
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Locker.prototype.hasPending = function hasPending(key) {
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return this.pendingMap[key] === true;
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};
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/**
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* Lock the parent object and all its methods
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* which use the locker. Begin to queue calls.
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* @param {Function} func - The method being called.
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* @param {Array} args - Arguments passed to the method.
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* @param {Boolean?} force - Force a call.
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* @returns {Function} unlock - Unlocker - must be
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* called once the method finishes executing in order
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* to resolve the queue.
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*/
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Locker.prototype.lock = function lock(func, args, force) {
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var self = this;
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var obj, called;
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if (force) {
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assert(this.busy);
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return function unlock() {
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assert(!called);
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called = true;
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};
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}
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if (this.busy) {
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if (this.add && func === this.add) {
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obj = args[0];
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this.pending.push(obj);
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this.pendingMap[obj.hash('hex')] = true;
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this.pendingSize += obj.getSize();
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if (this.pendingSize > this.pendingLimit) {
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this.purgePending();
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return;
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}
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}
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this.jobs.push([func, args]);
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return;
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}
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this.busy = true;
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return function unlock() {
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var item, obj;
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assert(!called);
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called = true;
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self.busy = false;
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if (self.add && func === self.add) {
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if (self.pending.length === 0)
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self.emit('flush');
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}
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if (self.jobs.length === 0)
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return;
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item = self.jobs.shift();
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if (self.add && item[0] === self.add) {
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obj = item[1][0];
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assert(obj === self.pending.shift());
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delete self.pendingMap[obj.hash('hex')];
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self.pendingSize -= obj.getSize();
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}
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item[0].apply(self.parent, item[1]);
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};
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};
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/**
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* Destroy the locker. Purge all pending calls.
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*/
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Locker.prototype.destroy = function destroy() {
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if (this.add)
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this.purgePending();
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this.jobs.length = 0;
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};
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/**
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* Purge all pending calls (called once `add` has hit `limit`).
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*/
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Locker.prototype.purgePending = function purgePending() {
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var self = this;
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var total = this.pending.length;
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assert(this.add);
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this.emit('purge', total, this.pendingSize);
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this.pending.forEach(function(obj) {
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delete self.pendingMap[obj.hash('hex')];
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});
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this.pending.length = 0;
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this.pendingSize = 0;
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this.jobs = this.jobs.filter(function(item) {
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return item[0] !== self.add;
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});
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if (total !== 0)
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this.emit('flush');
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};
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/**
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* Wait for a flush (empty queue).
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* @param {Function} callback
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*/
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Locker.prototype.onFlush = function onFlush(callback) {
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if (this.pending.length === 0)
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return callback();
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this.once('flush', callback);
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};
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module.exports = Locker;
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