flocore-p2p/lib/peer.js

239 lines
6.0 KiB
JavaScript

'use strict';
var Buffers = require('./buffers');
var EventEmitter = require('events').EventEmitter;
var Net = require('net');
var Socks5Client = require('socks5-client');
var bitcore = require('bitcore');
var Networks = bitcore.Networks;
var Messages = require('./messages');
var $ = bitcore.util.preconditions;
var util = require('util');
/**
* The Peer constructor will create an instance of Peer to send and receive messages
* using the standard Bitcoin protocol. A Peer instance represents one connection
* on the Bitcoin network. To create a new peer connection provide the host and port
* options and then invoke the connect method. Additionally, a newly connected socket
* can be provided instead of host and port.
*
* @example
* ```javascript
*
* var peer = new Peer({host: '127.0.0.1'}).setProxy('127.0.0.1', 9050);
* peer.on('tx', function(tx) {
* console.log('New transaction: ', tx.id);
* });
* peer.connect();
* ```
*
* @param {Object} options
* @param {String} options.host - IP address of the remote host
* @param {Number} options.port - Port number of the remote host
* @param {Network} options.network - The network configuration
* @param {Boolean=} options.relay - An option to disable automatic inventory relaying from the remote peer
* @param {Socket=} options.socket - An existing connected socket
* @returns {Peer} A new instance of Peer.
* @constructor
*/
function Peer(options) {
/* jshint maxstatements: 26 */
/* jshint maxcomplexity: 8 */
if (!(this instanceof Peer)) {
return new Peer(options);
}
if (options.socket) {
this.socket = options.socket;
this.host = this.socket.remoteAddress;
this.port = this.socket.remotePort;
this.status = Peer.STATUS.CONNECTED;
this._addSocketEventHandlers();
} else {
this.host = options.host || 'localhost';
this.status = Peer.STATUS.DISCONNECTED;
this.port = options.port;
}
this.network = Networks.get(options.network) || Networks.defaultNetwork;
if (!this.port) {
this.port = this.network.port;
}
this.messages = options.messages || new Messages({
magicNumber: this.network.networkMagic.readUInt32LE(0),
Block: bitcore.Block,
Transaction: bitcore.Transaction
});
this.dataBuffer = new Buffers();
this.version = 0;
this.bestHeight = 0;
this.subversion = null;
this.relay = options.relay === false ? false : true;
this.versionSent = false;
// set message handlers
var self = this;
this.on('verack', function() {
self.status = Peer.STATUS.READY;
self.emit('ready');
});
this.on('version', function(message) {
self.version = message.version;
self.subversion = message.subversion;
self.bestHeight = message.startHeight;
var verackResponse = self.messages.VerAck();
self.sendMessage(verackResponse);
if(!self.versionSent) {
self._sendVersion();
}
});
this.on('ping', function(message) {
self._sendPong(message.nonce);
});
return this;
}
util.inherits(Peer, EventEmitter);
Peer.MAX_RECEIVE_BUFFER = 10000000;
Peer.STATUS = {
DISCONNECTED: 'disconnected',
CONNECTING: 'connecting',
CONNECTED: 'connected',
READY: 'ready'
};
/**
* Set a socks5 proxy for the connection. Enables the use of the TOR network.
* @param {String} host - IP address of the proxy
* @param {Number} port - Port number of the proxy
* @returns {Peer} The same Peer instance.
*/
Peer.prototype.setProxy = function(host, port) {
$.checkState(this.status === Peer.STATUS.DISCONNECTED);
this.proxy = {
host: host,
port: port
};
return this;
};
/**
* Init the connection with the remote peer.
* @returns {Peer} The same peer instance.
*/
Peer.prototype.connect = function() {
this.socket = this._getSocket();
this.status = Peer.STATUS.CONNECTING;
var self = this;
this.socket.on('connect', function(ev) {
self.status = Peer.STATUS.CONNECTED;
self.emit('connect');
self._sendVersion();
});
this._addSocketEventHandlers();
this.socket.connect(this.port, this.host);
return this;
};
Peer.prototype._addSocketEventHandlers = function() {
var self = this;
this.socket.on('error', self._onError.bind(this));
this.socket.on('end', self.disconnect.bind(this));
this.socket.on('data', function(data) {
self.dataBuffer.push(data);
if (self.dataBuffer.length > Peer.MAX_RECEIVE_BUFFER) {
// TODO: handle this case better
return self.disconnect();
}
self._readMessage();
});
};
Peer.prototype._onError = function(e) {
this.emit('error', e);
if (this.status !== Peer.STATUS.DISCONNECTED) {
this.disconnect();
}
};
/**
* Disconnects the remote connection.
* @returns {Peer} The same peer instance.
*/
Peer.prototype.disconnect = function() {
this.status = Peer.STATUS.DISCONNECTED;
this.socket.destroy();
this.emit('disconnect');
return this;
};
/**
* Send a Message to the remote peer.
* @param {Message} message - A message instance
*/
Peer.prototype.sendMessage = function(message) {
this.socket.write(message.toBuffer());
};
/**
* Internal function that sends VERSION message to the remote peer.
*/
Peer.prototype._sendVersion = function() {
// todo: include sending local ip address
var message = this.messages.Version({relay: this.relay});
this.versionSent = true;
this.sendMessage(message);
};
/**
* Send a PONG message to the remote peer.
*/
Peer.prototype._sendPong = function(nonce) {
var message = this.messages.Pong(nonce);
this.sendMessage(message);
};
/**
* Internal function that tries to read a message from the data buffer
*/
Peer.prototype._readMessage = function() {
var message = this.messages.parseBuffer(this.dataBuffer);
if (message) {
this.emit(message.command, message);
this._readMessage();
}
};
/**
* Internal function that creates a socket using a proxy if necessary.
* @returns {Socket} A Socket instance not yet connected.
*/
Peer.prototype._getSocket = function() {
if (this.proxy) {
return new Socks5Client(this.proxy.host, this.proxy.port);
}
return new Net.Socket();
};
module.exports = Peer;