382 lines
10 KiB
JavaScript
382 lines
10 KiB
JavaScript
'use strict';
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var dns = require('dns');
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var EventEmitter = require('events').EventEmitter;
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var bitcore = require('bitcore-lib');
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var sha256 = bitcore.crypto.Hash.sha256;
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var Peer = require('./peer');
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var Networks = bitcore.Networks;
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var util = require('util');
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var net = require('net');
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function now() {
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return Math.floor(new Date().getTime() / 1000);
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}
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/**
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* A pool is a collection of Peers. A pool will discover peers from DNS seeds, and
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* collect information about new peers in the network. When a peer disconnects the pool
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* will connect to others that are available to maintain a max number of
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* ongoing peer connections. Peer events are relayed to the pool.
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*
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* @example
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* ```javascript
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*
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* var pool = new Pool({network: Networks.livenet});
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* pool.on('peerinv', function(peer, message) {
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* // do something with the inventory announcement
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* });
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* pool.connect();
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* ```
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*
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* @param {Object=} options
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* @param {Network=} options.network - The network configuration
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* @param {Boolean=} options.listenAddr - Prevent new peers being added from addr messages
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* @param {Boolean=} options.dnsSeed - Prevent seeding with DNS discovered known peers
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* @param {Boolean=} options.relay - Prevent inventory announcements until a filter is loaded
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* @param {Number=} options.maxSize - The max number of peers
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* @returns {Pool}
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* @constructor
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*/
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function Pool(options) {
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/* jshint maxcomplexity: 10 */
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/* jshint maxstatements: 20 */
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var self = this;
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options = options || {};
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this.keepalive = false;
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this._connectedPeers = {};
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this._addrs = [];
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this.listenAddr = options.listenAddr !== false;
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this.dnsSeed = options.dnsSeed !== false;
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this.maxSize = options.maxSize || Pool.MaxConnectedPeers;
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this.messages = options.messages;
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this.network = Networks.get(options.network) || Networks.defaultNetwork;
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this.relay = options.relay === false ? false : true;
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if (options.addrs) {
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for(var i = 0; i < options.addrs.length; i++) {
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this._addAddr(options.addrs[i]);
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}
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}
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if (this.listenAddr) {
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this.on('peeraddr', function peerAddrEvent(peer, message) {
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var addrs = message.addresses;
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var length = addrs.length;
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for (var i = 0; i < length; i++) {
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var addr = addrs[i];
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var future = new Date().getTime() + (10 * 60 * 1000);
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if (addr.time.getTime() <= 100000000000 || addr.time.getTime() > future) {
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// In case of an invalid time, assume "5 days ago"
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var past = new Date(new Date().getTime() - 5 * 24 * 60 * 60 * 1000);
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addr.time = past;
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}
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this._addAddr(addr);
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}
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});
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}
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this.on('seed', function seedEvent(ips) {
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ips.forEach(function(ip) {
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self._addAddr({
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ip: {
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v4: ip
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}
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});
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});
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if (self.keepalive) {
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self._fillConnections();
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}
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});
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this.on('peerdisconnect', function peerDisconnectEvent(peer, addr) {
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self._deprioritizeAddr(addr);
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self._removeConnectedPeer(addr);
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if (self.keepalive) {
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self._fillConnections();
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}
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});
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return this;
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}
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util.inherits(Pool, EventEmitter);
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Pool.MaxConnectedPeers = 8;
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Pool.RetrySeconds = 30;
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Pool.PeerEvents = ['version', 'inv', 'getdata', 'ping', 'pong', 'addr',
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'getaddr', 'verack', 'reject', 'alert', 'headers', 'block', 'merkleblock',
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'tx', 'getblocks', 'getheaders', 'error', 'filterload', 'filteradd',
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'filterclear'
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];
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/**
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* Will initiate connection to peers, if available peers have been added to
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* the pool, it will connect to those, otherwise will use DNS seeds to find
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* peers to connect. When a peer disconnects it will add another.
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*/
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Pool.prototype.connect = function connect() {
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this.keepalive = true;
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var self = this;
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if (this.dnsSeed) {
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self._addAddrsFromSeeds();
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} else {
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self._fillConnections();
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}
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return this;
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};
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/**
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* Will disconnect all peers that are connected.
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*/
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Pool.prototype.disconnect = function disconnect() {
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this.keepalive = false;
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for (var i in this._connectedPeers) {
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this._connectedPeers[i].disconnect();
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}
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return this;
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};
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/**
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* @returns {Number} The number of peers currently connected.
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*/
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Pool.prototype.numberConnected = function numberConnected() {
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return Object.keys(this._connectedPeers).length;
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};
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/**
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* Will fill the connected peers to the maximum amount.
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*/
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Pool.prototype._fillConnections = function _fillConnections() {
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var length = this._addrs.length;
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for (var i = 0; i < length; i++) {
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if (this.numberConnected() >= this.maxSize) {
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break;
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}
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var addr = this._addrs[i];
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if (!addr.retryTime || now() > addr.retryTime) {
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this._connectPeer(addr);
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}
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}
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return this;
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};
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/**
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* Will remove a peer from the list of connected peers.
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* @param {Object} addr - An addr from the list of addrs
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*/
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Pool.prototype._removeConnectedPeer = function _removeConnectedPeer(addr) {
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if (this._connectedPeers[addr.hash].status !== Peer.STATUS.DISCONNECTED) {
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this._connectedPeers[addr.hash].disconnect();
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} else {
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delete this._connectedPeers[addr.hash];
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}
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return this;
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};
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/**
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* Will connect a peer and add to the list of connected peers.
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* @param {Object} addr - An addr from the list of addrs
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*/
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Pool.prototype._connectPeer = function _connectPeer(addr) {
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var self = this;
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if (!this._connectedPeers[addr.hash]) {
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var port = addr.port || self.network.port;
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var ip = addr.ip.v4 || addr.ip.v6;
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var peer = new Peer({
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host: ip,
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port: port,
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messages: self.messages,
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network: this.network,
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relay: self.relay
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});
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peer.on('connect', function peerConnect() {
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self.emit('peerconnect', peer, addr);
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});
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self._addPeerEventHandlers(peer, addr);
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peer.connect();
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self._connectedPeers[addr.hash] = peer;
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}
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return this;
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};
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/**
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* Adds a peer with a connected socket to the _connectedPeers object, and
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* initializes the associated event handlers.
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* @param {Socket} - socket - A new connected socket
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* @param {Object} - addr - The associated addr object for the peer
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*/
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Pool.prototype._addConnectedPeer = function _addConnectedPeer(socket, addr) {
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var self = this;
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if (!this._connectedPeers[addr.hash]) {
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var peer = new Peer({
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socket: socket,
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network: this.network,
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messages: self.messages
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});
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self._addPeerEventHandlers(peer, addr);
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self._connectedPeers[addr.hash] = peer;
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self.emit('peerconnect', peer, addr);
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}
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return this;
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};
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/**
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* Will add disconnect and ready events for a peer and intialize
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* handlers for relay peer message events.
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*/
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Pool.prototype._addPeerEventHandlers = function(peer, addr) {
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var self = this;
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peer.on('disconnect', function peerDisconnect() {
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self.emit('peerdisconnect', peer, addr);
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});
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peer.on('ready', function peerReady() {
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self.emit('peerready', peer, addr);
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});
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Pool.PeerEvents.forEach(function addPeerEvents(event) {
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peer.on(event, function peerEvent(message) {
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self.emit('peer' + event, peer, message);
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});
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});
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};
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/**
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* Will deprioritize an addr in the list of addrs by moving it to the end
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* of the array, and setting a retryTime
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* @param {Object} addr - An addr from the list of addrs
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*/
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Pool.prototype._deprioritizeAddr = function _deprioritizeAddr(addr) {
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for (var i = 0; i < this._addrs.length; i++) {
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if (this._addrs[i].hash === addr.hash) {
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var middle = this._addrs[i];
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middle.retryTime = now() + Pool.RetrySeconds;
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var beginning = this._addrs.splice(0, i);
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var end = this._addrs.splice(i + 1, this._addrs.length);
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var combined = beginning.concat(end);
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this._addrs = combined.concat([middle]);
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}
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}
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return this;
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};
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/**
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* Will add an addr to the beginning of the addrs array
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* @param {Object}
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*/
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Pool.prototype._addAddr = function _addAddr(addr) {
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// Use default port if not specified
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addr.port = addr.port || this.network.port;
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// make a unique key
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addr.hash = sha256(new Buffer(addr.ip.v6 + addr.ip.v4 + addr.port)).toString('hex');
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var length = this._addrs.length;
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var exists = false;
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for (var i = 0; i < length; i++) {
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if (this._addrs[i].hash === addr.hash) {
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exists = true;
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}
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}
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if (!exists) {
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this._addrs.unshift(addr);
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}
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return addr;
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};
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/**
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* Will add addrs to the list of addrs from a DNS seed
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* @param {String} seed - A domain name to resolve known peers
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* @param {Function} done
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*/
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Pool.prototype._addAddrsFromSeed = function _addAddrsFromSeed(seed) {
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var self = this;
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dns.resolve(seed, function(err, ips) {
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if (err) {
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self.emit('seederror', err);
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return;
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}
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if (!ips || !ips.length) {
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self.emit('seederror', new Error('No IPs found from seed lookup.'));
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return;
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}
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// announce to pool
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self.emit('seed', ips);
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});
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return this;
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};
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/**
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* Will add addrs to the list of addrs from network DNS seeds
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* @param {Function} done
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*/
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Pool.prototype._addAddrsFromSeeds = function _addAddrsFromSeeds() {
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var self = this;
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var seeds = this.network.dnsSeeds;
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seeds.forEach(function(seed) {
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self._addAddrsFromSeed(seed);
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});
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return this;
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};
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/**
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* @returns {String} A string formatted for the console
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*/
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Pool.prototype.inspect = function inspect() {
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return '<Pool network: ' +
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this.network + ', connected: ' +
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this.numberConnected() + ', available: ' +
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this._addrs.length + '>';
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};
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/**
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* Will send a message to all of the peers in the pool.
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* @param {Message} message - An instance of the message to send
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*/
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Pool.prototype.sendMessage = function(message) {
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// broadcast to peers
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for(var key in this._connectedPeers) {
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var peer = this._connectedPeers[key];
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peer.sendMessage(message);
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}
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};
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/**
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* Will enable a listener for peer connections, when a peer connects
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* it will be added to the pool.
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*/
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Pool.prototype.listen = function() {
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var self = this;
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// Create server
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this.server = net.createServer(function(socket) {
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var addr = {
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ip: {}
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};
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if(net.isIPv6(socket.remoteAddress)) {
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addr.ip.v6 = socket.remoteAddress;
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} else {
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addr.ip.v4 = socket.remoteAddress;
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}
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addr.port = socket.remotePort;
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addr = self._addAddr(addr);
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self._addConnectedPeer(socket, addr);
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});
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this.server.listen(this.network.port);
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};
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module.exports = Pool;
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