239 lines
5.9 KiB
JavaScript
239 lines
5.9 KiB
JavaScript
'use strict';
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var Buffers = require('./buffers');
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var EventEmitter = require('events').EventEmitter;
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var Net = require('net');
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var Socks5Client = require('socks5-client');
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var bitcore = require('bitcore-lib');
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var Networks = bitcore.Networks;
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var Messages = require('./messages');
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var $ = bitcore.util.preconditions;
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var util = require('util');
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/**
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* The Peer constructor will create an instance of Peer to send and receive messages
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* using the standard Bitcoin protocol. A Peer instance represents one connection
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* on the Bitcoin network. To create a new peer connection provide the host and port
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* options and then invoke the connect method. Additionally, a newly connected socket
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* can be provided instead of host and port.
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*
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* @example
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* ```javascript
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*
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* var peer = new Peer({host: '127.0.0.1'}).setProxy('127.0.0.1', 9050);
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* peer.on('tx', function(tx) {
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* console.log('New transaction: ', tx.id);
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* });
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* peer.connect();
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* ```
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*
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* @param {Object} options
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* @param {String} options.host - IP address of the remote host
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* @param {Number} options.port - Port number of the remote host
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* @param {Network} options.network - The network configuration
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* @param {Boolean=} options.relay - An option to disable automatic inventory relaying from the remote peer
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* @param {Socket=} options.socket - An existing connected socket
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* @returns {Peer} A new instance of Peer.
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* @constructor
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*/
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function Peer(options) {
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/* jshint maxstatements: 26 */
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/* jshint maxcomplexity: 8 */
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if (!(this instanceof Peer)) {
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return new Peer(options);
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}
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if (options.socket) {
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this.socket = options.socket;
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this.host = this.socket.remoteAddress;
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this.port = this.socket.remotePort;
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this.status = Peer.STATUS.CONNECTED;
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this._addSocketEventHandlers();
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} else {
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this.host = options.host || 'localhost';
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this.status = Peer.STATUS.DISCONNECTED;
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this.port = options.port;
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}
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this.network = Networks.get(options.network) || Networks.defaultNetwork;
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if (!this.port) {
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this.port = this.network.port;
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}
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this.messages = options.messages || new Messages({
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network: this.network,
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Block: bitcore.Block,
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Transaction: bitcore.Transaction
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});
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this.dataBuffer = new Buffers();
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this.version = 0;
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this.bestHeight = 0;
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this.subversion = null;
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this.relay = options.relay === false ? false : true;
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this.versionSent = false;
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// set message handlers
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var self = this;
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this.on('verack', function() {
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self.status = Peer.STATUS.READY;
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self.emit('ready');
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});
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this.on('version', function(message) {
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self.version = message.version;
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self.subversion = message.subversion;
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self.bestHeight = message.startHeight;
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var verackResponse = self.messages.VerAck();
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self.sendMessage(verackResponse);
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if(!self.versionSent) {
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self._sendVersion();
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}
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});
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this.on('ping', function(message) {
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self._sendPong(message.nonce);
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});
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return this;
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}
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util.inherits(Peer, EventEmitter);
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Peer.MAX_RECEIVE_BUFFER = 10000000;
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Peer.STATUS = {
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DISCONNECTED: 'disconnected',
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CONNECTING: 'connecting',
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CONNECTED: 'connected',
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READY: 'ready'
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};
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/**
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* Set a socks5 proxy for the connection. Enables the use of the TOR network.
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* @param {String} host - IP address of the proxy
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* @param {Number} port - Port number of the proxy
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* @returns {Peer} The same Peer instance.
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*/
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Peer.prototype.setProxy = function(host, port) {
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$.checkState(this.status === Peer.STATUS.DISCONNECTED);
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this.proxy = {
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host: host,
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port: port
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};
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return this;
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};
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/**
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* Init the connection with the remote peer.
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* @returns {Peer} The same peer instance.
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*/
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Peer.prototype.connect = function() {
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this.socket = this._getSocket();
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this.status = Peer.STATUS.CONNECTING;
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var self = this;
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this.socket.on('connect', function(ev) {
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self.status = Peer.STATUS.CONNECTED;
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self.emit('connect');
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self._sendVersion();
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});
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this._addSocketEventHandlers();
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this.socket.connect(this.port, this.host);
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return this;
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};
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Peer.prototype._addSocketEventHandlers = function() {
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var self = this;
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this.socket.on('error', self._onError.bind(this));
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this.socket.on('end', self.disconnect.bind(this));
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this.socket.on('data', function(data) {
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self.dataBuffer.push(data);
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if (self.dataBuffer.length > Peer.MAX_RECEIVE_BUFFER) {
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// TODO: handle this case better
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return self.disconnect();
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}
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self._readMessage();
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});
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};
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Peer.prototype._onError = function(e) {
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this.emit('error', e);
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if (this.status !== Peer.STATUS.DISCONNECTED) {
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this.disconnect();
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}
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};
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/**
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* Disconnects the remote connection.
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* @returns {Peer} The same peer instance.
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*/
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Peer.prototype.disconnect = function() {
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this.status = Peer.STATUS.DISCONNECTED;
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this.socket.destroy();
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this.emit('disconnect');
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return this;
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};
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/**
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* Send a Message to the remote peer.
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* @param {Message} message - A message instance
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*/
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Peer.prototype.sendMessage = function(message) {
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this.socket.write(message.toBuffer());
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};
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/**
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* Internal function that sends VERSION message to the remote peer.
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*/
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Peer.prototype._sendVersion = function() {
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// todo: include sending local ip address
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var message = this.messages.Version({relay: this.relay});
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this.versionSent = true;
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this.sendMessage(message);
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};
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/**
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* Send a PONG message to the remote peer.
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*/
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Peer.prototype._sendPong = function(nonce) {
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var message = this.messages.Pong(nonce);
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this.sendMessage(message);
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};
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/**
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* Internal function that tries to read a message from the data buffer
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*/
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Peer.prototype._readMessage = function() {
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var message = this.messages.parseBuffer(this.dataBuffer);
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if (message) {
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this.emit(message.command, message);
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this._readMessage();
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}
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};
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/**
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* Internal function that creates a socket using a proxy if necessary.
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* @returns {Socket} A Socket instance not yet connected.
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*/
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Peer.prototype._getSocket = function() {
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if (this.proxy) {
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return new Socks5Client(this.proxy.host, this.proxy.port);
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}
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return new Net.Socket();
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};
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module.exports = Peer;
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