ranchimallflo-api/py3.7/lib/python3.7/site-packages/wsproto/connection.py

162 lines
5.7 KiB
Python

# -*- coding: utf-8 -*-
"""
wsproto/connection
~~~~~~~~~~~~~~~~~~
An implementation of a WebSocket connection.
"""
from collections import deque
from enum import Enum
from .events import BytesMessage, CloseConnection, Message, Ping, Pong, TextMessage
from .frame_protocol import CloseReason, FrameProtocol, Opcode, ParseFailed
from .utilities import LocalProtocolError
class ConnectionState(Enum):
"""
RFC 6455, Section 4 - Opening Handshake
"""
CONNECTING = 0
OPEN = 1
REMOTE_CLOSING = 2
LOCAL_CLOSING = 3
CLOSED = 4
REJECTING = 5
class ConnectionType(Enum):
#: This connection will act as client and talk to a remote server
CLIENT = 1
#: This connection will as as server and waits for client connections
SERVER = 2
CLIENT = ConnectionType.CLIENT
SERVER = ConnectionType.SERVER
class Connection(object):
"""
A low-level WebSocket connection object.
This wraps two other protocol objects, an HTTP/1.1 protocol object used
to do the initial HTTP upgrade handshake and a WebSocket frame protocol
object used to exchange messages and other control frames.
:param conn_type: Whether this object is on the client- or server-side of
a connection. To initialise as a client pass ``CLIENT`` otherwise
pass ``SERVER``.
:type conn_type: ``ConnectionType``
"""
def __init__(self, connection_type, extensions=None, trailing_data=b""):
# type: (bool, Optional[List[Extension]], bytes) -> None
self.client = connection_type is ConnectionType.CLIENT
self._events = deque()
self._proto = FrameProtocol(self.client, extensions or [])
self._state = ConnectionState.OPEN
self.receive_data(trailing_data)
@property
def state(self):
# type: () -> ConnectionState
return self._state
def send(self, event):
# type: (wsproto.events.Event) -> bytes
data = b""
if isinstance(event, Message):
data += self._proto.send_data(event.data, event.message_finished)
elif isinstance(event, Ping):
data += self._proto.ping(event.payload)
elif isinstance(event, Pong):
data += self._proto.pong(event.payload)
elif isinstance(event, CloseConnection):
if self.state not in {ConnectionState.OPEN, ConnectionState.REMOTE_CLOSING}:
raise LocalProtocolError(
"Connection cannot be closed in state %s" % self.state
)
data += self._proto.close(event.code, event.reason)
if self.state == ConnectionState.REMOTE_CLOSING:
self._state = ConnectionState.CLOSED
else:
self._state = ConnectionState.LOCAL_CLOSING
else:
raise LocalProtocolError("Event {} cannot be sent.".format(event))
return data
def receive_data(self, data):
# type: (bytes) -> None
"""
Pass some received data to the connection for handling.
A list of events that the remote peer triggered by sending this data can
be retrieved with :meth:`~wsproto.connection.Connection.events`.
:param data: The data received from the remote peer on the network.
:type data: ``bytes``
"""
if data is None:
# "If _The WebSocket Connection is Closed_ and no Close control
# frame was received by the endpoint (such as could occur if the
# underlying transport connection is lost), _The WebSocket
# Connection Close Code_ is considered to be 1006."
self._events.append(CloseConnection(code=CloseReason.ABNORMAL_CLOSURE))
self._state = ConnectionState.CLOSED
return
if self.state in (ConnectionState.OPEN, ConnectionState.LOCAL_CLOSING):
self._proto.receive_bytes(data)
elif self.state is ConnectionState.CLOSED:
raise LocalProtocolError("Connection already closed.")
def events(self):
# type: () -> Generator[Event, None, None]
"""
Return a generator that provides any events that have been generated
by protocol activity.
:returns: generator of :class:`Event <wsproto.events.Event>` subclasses
"""
while self._events:
yield self._events.popleft()
try:
for frame in self._proto.received_frames():
if frame.opcode is Opcode.PING:
assert frame.frame_finished and frame.message_finished
yield Ping(payload=frame.payload)
elif frame.opcode is Opcode.PONG:
assert frame.frame_finished and frame.message_finished
yield Pong(payload=frame.payload)
elif frame.opcode is Opcode.CLOSE:
code, reason = frame.payload
if self.state is ConnectionState.LOCAL_CLOSING:
self._state = ConnectionState.CLOSED
else:
self._state = ConnectionState.REMOTE_CLOSING
yield CloseConnection(code=code, reason=reason)
elif frame.opcode is Opcode.TEXT:
yield TextMessage(
data=frame.payload,
frame_finished=frame.frame_finished,
message_finished=frame.message_finished,
)
elif frame.opcode is Opcode.BINARY:
yield BytesMessage(
data=frame.payload,
frame_finished=frame.frame_finished,
message_finished=frame.message_finished,
)
except ParseFailed as exc:
yield CloseConnection(code=exc.code, reason=str(exc))